Cinder tutorials »

I’m working on a bunch of tutorials for the Cinder library. I’ll be using OpenGL instead of Cairo because I don’t know yet how to display a simple image with Cairo, but the difference does not really matter as OpenGL has the same features as a 2D library (rotate and translate, instead of displaying at a specific position) with some bonuses (framebuffer modification for example).

Feel free to give some feedback

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